Workers who for whatever reason have nothing to do (i.e. a blacksmith needs iron and wood) also cuts down on transit time and increases productivity. Similarly, having storage close to homes or buildings that need resources (i.e. Because citizens regularly stop to go home and eat and warm up in cold weather, having a home in proximity to a job site will cut down on transit time and increase productivity. So someone living in a house next to a blacksmith will switch to the blacksmith profession if the job is available. By this time you should have enough free manpower to also build some farms, though you want those farms set down before spring arrives any field set up after Early Spring won't be worked.Ī note on jobs: citizens will switch jobs as needed, usually based on proximity of homes to their work sites. Just make sure you're not clear-cutting inside the ring for your gatherer's hut because that building depends on wild foods that only grow in forests.įor your second year, you'll need a blacksmith, tailor, and schoolhouse, and you should have enough free manpower to staff those full-time. Keep an eye on your resources, because by this point you've almost certainly drained most of your stone and wood stocks, so don't hesitate to clear cut some woods and dig up stone. If you can get this done before winter sets in, you're set for the first year. Once food production is up and you've got workers assigned, then have the rest of your people build houses and a woodcutter. If you're close to a lake or a bend in a wide river, then you could also build a fishing cabin (make sure the ring around the fishing cabin covers as much water as possible to maximize your catch). ![]() Make sure to build them inside a wooded area to maximize effectiveness. ![]() Your first priorities are to build a hunter's cabin and gatherer's hut first (using the Increase Priority tool to highlight them will ensure your Laborers clear the land first and Builders focus on those two structures).
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